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"The game was developed primarily by a young Namco employee Tōru Iwatani, over a year, beginning in April 1979, employing a nine-man team. The original title was pronounced pakku-man (パックマン?) and was inspired by the Japanese onomatopoeic phrase paku-paku taberu (パクパク食べる?),[25] where paku-paku describes (the sound of) the mouth movement when widely opened and then closed in succession.[26] Although it is often cited that the character's shape was inspired by a pizza missing a slice,[6] he admitted in a 1986 interview that it was a half-truth and the character design also came from simplifying and rounding out the Japanese character for mouth, kuchi (口) as well as the basic concept of eating.[27] Iwatani's efforts to appeal to a wider audience—beyond the typical demographics of young boys and teenagers—eventually led him to add elements of a maze. The result was a game he named Puck Man."
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